![]() So when I brainstorm headlines I might come up with “How to light a portrait using lights you find around your home”, or “How to light a portrait when you only have one flash”. I’ve done the work understanding my reader: they’re a beginner and they don’t have much lighting gear. And I totally understand that perspective because it’s what I used to do.īut what I like to do now is come up with a working headline once I have the topic and the reader perspective.Ĭreating a working headline sometimes helps me come up with a unique angle for the post.įor instance, I might have an idea for Digital Photography School on how to light a portrait. Some bloggers like to write the post first and then come up with the headline (the title) for it. It will shape your headline, your introduction, how you write the main part of your post, and how you conclude it. It’s really important to think about your call to action before you start writing. When you put yourself in your reader’s shoes, you can write your article with real empathy and make your post truly relevant to them.Īt this point, I’m also thinking about what I want my reader to do after reading my blog post. What’s stopped them from solving it in the past?.What have they already tried to overcome it?.Why does my typical reader have that problem?.Two Questions to Ask to Help You Find Readers For Your Blog (a podcast episode that covers creating reader avatars)ĭuring this step, I write down a sentence or two about who my reader is and how they view the topic I’ll be talking about.įor instance, if I’m writing about a problem I might think about:. ![]() How to Create a Reader Avatar for Your Blog (a blog post with lots of examples and downloadable template).I’ve covered how to create a reader avatar before, so if it’s something you haven’t done you may want to take a look at these: While my topics tend to come out of readers’ problems or questions anyway, at this step I take a moment to imagine my reader’s situation.Īs a blogger, you’re so much more effective if you write with your reader in mind. it’s about entertaining people rather than teaching them), you may have a different process for coming up with topics. If you have a different style of blog (e.g. They generally define the topic of my post. Ninety-five percent of my posts are “how to” content, so I always start with one of these. You may have already thought about some of these if you read my alternative take on New Year’s Resolutions for your blog. A problem one of my readers is trying to overcome.With my blogs – ProBlogger and Digital Photography School – that normally means identifying one of these: The first step is pretty logical: pick a topic. You could use the same process for creating YouTube videos or podcast episodes. In this post I’ll take you through exactly what I do so you can use my process (or your own unique twist on it) to make creating content much easier.Īnd this doesn’t apply to just blog posts. ProBlogger readers and podcast listeners have asked about where in the process I do specific things, such as writing the headline and the introduction. What does the process look like from start to finish? This post is based on Episode 186 of the ProBlogger podcast.
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![]() Please reinstall Python from homebrew after running this script if you want to use a clean Python. Important This script automatically reverts changes to homebrew before exiting, but does not restore Python to its original state. System and IINA version: macOS 13.3.1 IINA 1.3.1 Expected behavior: IINA reduces animations if the user has enabled the macOS Reduce motion setting. Patch Python before compiling harfbuzz to prevent Python from throwing errors complaining $MACOSX_DEPLOYMENT_TARGET mismatch. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. This is done by patching homebrew (see other/homebrew.patch) before compiling and disable homebrew auto update.Īdd -build-bottle option to homebrew when compiling to keep compatibility for some older architecture. System and IINA version: macOS 10.15 IINA 1.0.4 Build 107 Expected behavior: Shaders Support Actual behavior: Shaders Support. Although this script actually runs homebrew command to compile the dependencies and libraries that IINA needs, unlike the libraries you get by installing mpv (or mpv-iina) using homebrew directly, this script:Ĭompile all IINA dependencies with MACOSX_DEPLOTMENT_TARGET=10.11 to be compatible with OS X 10.11. ![]() The libraries that IINA ships are compiled by other/compile.rb. You do not have to use this script in most cases. ![]() Removed some of the decoding libraries which ffmpeg can natively decode.Depends on ffmpeg-iina instead of ffmpeg.If you want to translate IINA into a new language that is currently not in the list, feel free to open an issue.This repo contains custom mpv and ffmpeg homebrew tap for IINA. Its ported from the officially maintained Chrome extension, and you can find the source code at. Please do not send pull request to this repo directly, Crowdin will automatically sync new translations with our repo. You can create an account for free and start translating and/or approving. If you’d like to translate IINA to your language, please visit IINA’s instance of Crowdin. Anyway, heres link: - just select workflow which you want to download, and app files are in Artifacts at the bottom. If you’re looking to contribute code, please read CONTRIBUTING.md–it has information on IINA’s process for handling contributions, and tips on how the code is structured to make your work easier. If you can’t find your issue, feel free to file a new one. If you find a bug in IINA, or would like to suggest a new feature or enhancement, it’d be nice if you could search your problem first while we don’t mind duplicates, keeping issues unique helps us save time and considates effort. IINA is always looking for contributions, whether it’s through bug reports, code, or new translations. dylib files in deps/lib into the “Embedded Binaries” section of the iina target. dylib files in deps/lib to that group.ĭrag all the. dylib files from the Frameworks group in the sidebar and drag all the. IINA may not build if you use any other version. Open iina.xcworkspace in the latest public version of Xcode. Start from v0.0.8, you can switch between configurations without restarting IINA. You can choose the active configuration from the menu (). IINA 1.3.1 is using FFmpeg 4.4.2 as FFmpeg 5 had just been released and there were reports of regressions. $ port contents mpv | grep '\.dylib$ ' | xargs other/change_lib_dependencies.rb /opt/local IINA supports multiple key binding configurations, each of which contains a set of key bindings. If you don’t already have it installed, here’s how you can do so: Using RubyGems What IINA does currently: Opens the last opened directory opened with this action. ![]() IINA uses CocoaPods for managing the installation of third-party libraries. Examples of other projects that have something. Why you think this should be added: I really need this feature and VLC has some bug that is not helpful. What IINA does currently: buffer video in cache, I believe. If the input is 1080p with 60fps, the output should be the same. Command line tool and browser extensions provided What you want IINA to do: record/save native video from m3u8 stream.mpv configuration files and script system for advanced users.Fully customizable keyboard, mouse, trackpad, and gesture controls.Convenient and interactive settings for video/audio filters.Online subtitle searching and intelligent local subtitle matching.Standalone Music Mode designed for audio files.Customizable user interface including multiple color schemes and on screen controller (OSC) layout positioning.Force Touch, picture-in-picture and advanced Touch Bar support Anyway, here's link: - just select workflow which you want to download, and app files are in 'Artifacts' at the bottom.All the features you need for video and music: subtitles, playlists, chapters…and much, much more!.Designed with modern versions of macOS (10.11 ) in mind.Based on mpv, which provides the best decoding capacity on macOS.IINA is the modern video player for macOS. ![]() Issue management module to facilitate the identification and listing down of issues related to multiple tasks.Meeting management module including arranging and scheduling meetings (one time or recurring), send invites to attendees, add meeting details and specifying follow-up procedures.Flexible comments including commenting on tasks to projects and converting comments to tasks using Slack. ![]()
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![]() The scattering is often so uniformly chaotic that it can be said to appear the same from all directions – quite different from the case of a mirror! A shader using this approximation really just needs one input: “albedo”, a color which describes the fractions of various colors of light that will scatter back out of a surface. ![]() if an object absorbs most light but scatters blue, it will appear blue). The absorption and scattering of diffuse light are often quite different for different wavelengths of light, which is what gives objects their color (e.g. This is known by many names: “Diffuse Light”, “Diffusion”, “Subsurface Scattering” – all describe the same effect. Some of this scattered light may make its way back out of the surface, then becoming visible once more to eyeballs and cameras. ![]() There it will either be absorbed by the material (usually converting to heat) or scattered internally. Usually some will penetrate into the interior of the illuminated object. Not all light reflects from a surface, however. The word “specular”, often used to describe the effect, is derived from the latin for “mirror” (it seems “specularity” sounds less awkward than “mirrorness”). On a smooth surface this will result in a mirror-like appearance. This behavior is very similar to a ball thrown against the ground or a wall – it will bounce off at the opposite angle. When light hits a surface boundary some of it will reflect – that is, bounce off – from the surface and leave heading in a direction on the opposing side of the surface normal. Most people will be familiar with these ideas on a practical level, but may not know how they are physically distinct. Diffusion & Reflectionĭiffusion and reflection – also known as “diffuse” and “specular” light respectively – are two terms describing the most basic separation of surface/light interactions. You may then want to also check out our own Joe Wilson’s article on creating PBR artwork. We’ll have to start with some of the basics so that they are well defined before we begin to highlight what is new, but if you’ll bear with me through the parts you may already know I think you’ll find it well worth the read. This means both the engineer and the artist should understand the motivations for these changes. Shading capabilities have advanced enough that some of the old approximations can now be safely discarded, and with them some of the old means of producing art. Much of what makes a physically-based shading system different from its predecessors is a more detailed reasoning about the behavior of light and surfaces. This document is intended for non-engineers (artists most likely), and will not present any mathematics or code. The short answer is: “many things”, and “it depends”, which is rather unsatisfying, so I have taken it upon myself to try to explain at some length what PBR represents and how it differs from older rendering methods. The term is bandied about a lot, often generating confusion as to what exactly it means. Physically-based rendering (PBR) is an exciting, if loosely defined, trend in real time rendering lately. |U - V| - Distance between vector endpoints.|V| - Computes the magnitude of a vector.Satellite attitudes are usually indicated by a time tagged series of quaternions that can be used to show the difference between local satellite axis frame and the axis of an universal coordinate frame (ECF or ECI). In parallel with the satellite's position is the satellite's orientation, also known as attitude. The positions are 3D vectors in an Earth centered frame (ECF - Earth Centered Fixed or ECI - Earth Centered Inertial). Ephemeris is a time tagged list of orbital positions. TLEs are often used as input for orbit propagation algorithms that compute the ephemeris of orbiting bodies over time. Two-line element sets (TLE) are used as an encoded data format for orbital elements for objects in Earth orbit. If you pasted the second line into the input field of the TLE Checksum equation, you would get 7 as the resultant checksum. ![]() If you pasted the first line into the input field of the TLE Checksum equation, you would get 9 as the resultant checksum. The TLE Checksum equation then takes modulo 10 of the total of numeric values and the 1's for the minus signs.
![]() Restarts, reinstallations have not helped at all. A test call in Settings starts up, the screen flickers and after a couple of seconds the call is terminated without even hearing the result. The option to mute myself by lifting the mic doesn't work or mutes both mic and speakers. Sometimes triggered when someone types a message in the chat but not always. Some examples: in the middle of a call I'm put on pause without a clear cause. Now the headset and Teams interact 'weirdly'. Running on Windows 10 but no software updates have been installed (not for MSTeams, Jabra, Windows) recently. I have a similar issue with the Jabra Evolve 75 UC and Teams since last week. ![]() It seems like this mute sync issue started sometime in August others. I realize the headset is the UC and not the MS version, but this issue with the software mute status not being in sync with the hardware mute status was not a problem over the 18 months. Lower the boom arm on the headset, Zoom shows mute is not applied. Raise the boom arm on the headset, Zoom shows mute is applied. 100% of the time the Zoom mute status is fully in sync with the mute status of the Evolve 75 headset. The issue remains.Īlso note that this all works perfectly in the Zoom application. I have tried killing the Jabra Direct app and restarting it. I have tried killing the Teams app and restarting it. This does seem to improve the frequency of how often the mute in MS Teams is in sync with the hardware to about 75% working and 25% failure, but even at 25% failure this is a problem. I have tried a USB wired connection for the Jabra Evolve 75. I have tried connecting the Jabra Evolve 75 directly via bluetooth instead of through the Jabra Link dongle. No change to the observed issue and MS Teams is still out of sync with the mute status of the hardware about 50% of the time. I have tried unpairing the Jabra Evolve 75 from the Jabra Link 370 and then re-pairing them. Jabra Link 370 with firmware version 1.87.0.Jabra Evolve 75 UC with firmware version 2.38.0.Preferred Softphone is set to Microsoft Teams in Jabra Direct settings. Here is more information on the versions of things. ![]() This started happening in August 2022, though I can't be sure it first became an issue with the MS Teams 1.2 release. It is terribly distracting for my calls, having to worry about the mute status in the software being different from the hardware. Means that if I want to talk on a call I can't just lower the boom arm down, I also have to check what the mute status is in Teams and manually click on the unmute button so that the software and the hardware are in sync. It doesn't fail 100% of the time, it is about 50/50 being in sync to not in sync. I am having a problem with the Jabra Evolve 75 UC where moving the boom arm up (mute) and down (unmute) works at a hardware level but does not stay in sync with the mute/unmute status in MS Teams. Each version is located in a subdirectory with the version number as its name. gitlab-ci.yml which has NDK configured would be great. Android Studio installs all versions of the NDK in the android-sdk /ndk/ directory. If you are not using NDK, unset the NDK variable from ANDROID_NDK_HOME or local.properties toĪny help or guidance would be highly appreciated, also, if any link to a sample. builds/muhammad.asad2/asad-gitlab-cicd/android-sdk-linux/ndk-bundle. If you are using NDK, verify the ndk.dir is set to a valid NDK directory. Prepare Android Studio for native development by. When Cross Compiling for Android with the NDK, this variable holds the absolute path to the root directory of the NDK. (no error message)Īlso, I get warning, "Install NDK (revision: 061)" complete. Install Android Studio version 3.1 or higher with Android SDK Platform version 7.0 (API level 24) or higher. ![]() gradlew -Pci -console=plain :app:testDebugīut it seems to failing all the time with the exception * What went wrong:Ī problem occurred configuring project ':app'. yes | android-sdk-linux/tools/bin/sdkmanager -licenses If you use an Android NDK in your app, set its. Go to your AppData\Local\Android\Sdk folder Search for sdkmanager.bat Navigate to its location and copy it Open SetupAndroid.bat with Notepad (or other editor of your choice) Find the line(s) which contains sdkmanager.bat Paste the copied location (for example \cmdline-tools\latest\bin\sdkmanager.bat) Save, exit, and run the edited file. wget -quiet -output-document=android-sdk.zip $" > local.properties The default value is that of the PROJECTLOCATION Environment Variable. If you are using NDK, verify the ndk.dir is set to a valid NDK directory. ![]() apt-get -quiet install -yes wget tar unzip lib32stdc 6 lib32z1 gitlab-ci.yml looks like, image: openjdk:8-jdk Let's begin with the very basic of getting all the parts we need setup. gitlab-ci.yml following official documentation. his article is a look at how to use the Android NDK within the Android Studio. I am trying to implement gitlab CI in my android project. You want your PCB Layout to pass the J-STD-001 standard for solder joint acceptability in the PCB assembly process. The Library Expert is synchronized to the latest guidelines of the IPC-7351, and IPC-J-STD-001 (Requirements for Soldered Electrical and Electronic Assemblies). Proteus Library Update Download For Windows 7.The Proteus Professional demonstration is intended for prospective customers who wish to evaluate our professional level products. Evaluate the full set of features available in Proteus with our professional demo version or download Proteus brochures, helper files or utilities. So in this chapter We are going to learn LCD I2C controller simulation with Arduino mega 2560 and you only need to download the LCD library for Proteus which is quite simple. In the previous tutorial we already discussed how to interfacing LCD module with Arduino click the link: LCD Interfacing with Arduino in Proteus and installation of Arduino Library in the Proteus.Proteus 8 is a fully featured electrical software which is used for simulation purposes of various devices for example simple display screens. It is the complete standalone offline installer for Windows. Now one last step, move to the desktop and right-click on Proteus, and click on properties.This free download of Proteus 8 is for windows 32bit / 64bit. Now click on Security, Edit and Add and mark full control then apply and ok. Now open the LAB Center Electronic, right click on Proteus 8 Professional and open properties. Special features: * Very simple and basic set of base elements.Download Now. The dashboard runs on Linux, but a port to other operating systems is possible. It uses the SDL library for graphics rendering, the paho library for communication and the gtk2 framework for user input. MQTT-Hyperdash is a fast and efficient dashboard (GUI) for the MQTT framework.Pachet nastere isis 2021 Catholic trial timetable 2021Invalid csrf token beatstars Proteus combines ease-of-use with powerful features to help you design, test and layout professional PCBs. Most people looking for Proteus for windows 10 downloaded: Proteus. Proteus Professional 2019 is a very handy and powerful application that has been developed to help designers build and verify circuit boards more easily. Download and get FREE Proteus Professional 2019 v8.8 SP1 Full Crack Portable to design, test and layout professional PCBs like never before.These modules are typically used for obstacle. Download the library below and start making fun with your creative LCD projects. It can be called to display the current time and date and also to keep track of when an event occurred. Best regards! zerroDownload the XBee library for proteus ISIS below and start tinkering and simulating with your XBee projects. I download the proteus 7.2 sp2 from this site, i install it and i put the files in models and library and i start the simulation.Copy these two files and place them in the libraries folder of your Proteus software. These two files are named as ArduinoTEP.LIB and ArduinoTEP.IDX. so, unzip this file and you will get two files in it. When you download it, you will get a zip file. 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